There's a ledge to the southeast; time your leap to avoid the nearby spikes and land on the far-away spiked block, from which you can easily take an Earth Gemstone. (If you're having trouble making the jump, you can swing a pair of Daggers mid-air to give yourself some more distance; try to time your jump so the cylinder is at its closest point.) Pitioss Ruins is an optional dungeon only available during Chapter 15. Use it to reach a Rusted Bit, after which you should head towards the north end of the ledge. Keep hopping and holding left until you get into the wedge part of the wheel, then keep jumping (getting under the block above you) until you can jump out the other side. A postgame section telling you how to get through every dungeon, including the brutal Pitioss Ruins. Stand on the bars, then walk directly south off of them onto the blade. Use it to jump to the metal outcroppings along the wall, and on top of the door. Continue following it around, and you'll soon see a pie wheel below you. From the south edge of the openings, wait for it to stop. Make sure it is nighttime (if not, start a … Get back on top of the spinner yet again. Ahhh the famed Pitioss Ruins. Head down the stairs if you're not already there from getting the Oracle Ascension Coins (the steel ball cannot be manipulated for the moment). Follow the stairs up and around, and use the moving wall block below to cross to the other side. The team will likely have DLC roll out over the course of 2017, and I’ll personally looking forward to see if there will be more experiments like Pitioss. Get to it (you need to aim straight for it and leap at the last second, otherwise you'll land on the lower one instead), then look east for a girder a little below your level. Jump to the curved yellow thing to the west of this passage, then jump to a stone ledge on the other end for an Elixir, then do this on the east side for a Glass Gemstone. (I find the easiest way is to jump onto the lower half of the pie, then jump so that you land near the top of the other one when it's rotated enough, then quickly jump to the ledge.) Now get to the far northern wall gap (either jumping on cylinders or using the Dagger trick) and collect the Star Pendant above the doorway. In the narrow part of the hallway (be careful because it's a drop off at the end), pick up the Black Hood. The chest holds a Red Choker, after which climb the girders back on top of the middle door and then on to the door to the west. The Pitioss Ruins are unique among other dungeons in Final Fantasy XV, both for their aesthetic and their progression. Up here, find two Oracle Cards and a Hi-Elixir. Climb up to the highest point on this block, then jump to the block to the north yet again. From here, jump to the raised door in front of you, then to the nearby ledge with a Rusted Bit. One Final Fantasy 15 player finds a few tricks and skips that will turn the very long Pitioss Ruins secret dungeon into a 6-minute breeze to the black hood.. This is a full guide for Final Fantasy XV's semi-secret endgame dungeon, Pitioss Ruins.. Where is it? The story in Pitioss, as said in our last post is a tale told through symbolism. Ignore them for now and get to the platform next to them (you can wait for the platform to approach the ledge). Also, by the time you obtain it in your travels, its usefulness is likely next to nil. Go slow, there's no rush. Once you're back on stony floor, carefully work your way to the downward stairs. Even more secretly it tells a story about the far past of FFXV lore how Ifrit (Yeah the bad summon) tried to save the Goddess Eos through statues, puzzles, and events in the famed Ruins. Ride it to the door on the west side, where an Ether and a Hi-Elixir are very well hidden behind the pillars on either side of the door. Instead, hop to the northeastern cylinder, then to a fenced ledge for a Hi-Elixir (the Dagger trick can be used to skip the cylinder). Part of the theory is that Pitioss was designed by a guy who'd worked on Bloodborne, a game that's infamous for relying almost entirely on environmental storytelling to convey its story. Chapter 13, Verse 2: For King and Comrade. hopefully not disrespecting my people; cuz we have an amazing genesis myth; and it fit in so perfectly with FFXV; Angst; major angst; this is a sad story; but hopefully bittersweet and hopeful; endgame spoilers; Death; Angst and Feels; fairytale; Alternate Universe - Canon Divergence; Summary Hop on one, then look behind the first (non-spiked) wall to the northeast for five Mega-Potions. While I make it look considerably easier in my second attempt, my first time through had no shortage of missed jumps and fumbling through the dark. Get back inside the wall now, and this time do climb it to the top. Drop down through the hole up here, and at the bottom, you can get four Oracle Ascension Coins, four Rare Coins, and 17 Ethers. Be brave and climb out on the girder, then jump to the ledge on the other side, being careful not to overshoot. The first jump is very easy, while the second is to a narrow beam, which takes some finesse to make. Take the Rune Earring, and wait for a platform to approach, using it to get through an opening in the northwestern corner of the spikes. You'll find yourself back where you entered this large chamber. Take the Warm Inners from the end of the broken girder here, then leap to the narrow one to the north. From here, climb onto the ledge and jump nearly vertical, just slightly tilted left; timed correctly, you'll be on top of the wheel, from whence you can jump right to a platform with a Glass Gemstone, an Elixir, a Black Prince, and three Mega Phoenixes. If you do manage to make your way through its entirety, you’ll be rewarded with a Black Cowl, which will let Noctis automatically dodge attacks. Follow it to the other side, then get to the platform to the east of the metal bars at the end (it appears to be unreachable but this is, in fact, the right way). Get back to the steel ledge you just jumped from, and jump onto the cylinder to the south, then to another beam. Take it, and you'll reach a short beam with 10 Metal Scraps. Final Fantasy 15 Pitioss Ruins - Location and how to complete the lengthy, challenging dungeon and get the Black Hood accessory Set aside a few … Instead, head south, where a moving wall will uncover five Potions. Eventually, the path will split; ignore the obvious path going up, instead taking the right fork downward a bit for a Chrome Bit. Ahead of you, there's a moving platform, Time your jump to coincide with it at its lowest point, then, when it's at the top, climb on the stone outcrop on the east side of the pillar, then jump to the white switch. So turn south and, when the platforms start to take on a serious angle, drop down into the hole here, landing at some point along the path. Follow the ramp, then, when you get around, go back south (on the opposite diagonal slope of the same block set) to find two Mythril Shafts. Now hop down to the main level, and it's time to leave the hall of doors. (No, that is not a typo.) Under the Wall's protection, the town flourished as an intercontinental trading post where the global currency known as "gil" was circulated. Two more pillars, then yet another tricky jump to a narrow beam. Go slightly north of this bar, then swing back southeast walking to switch to the southbound beam. This is Titan holding the Door to the Underworld shut while supporting the earth. When the wall is at its further point south, head through the gap to the west. When you emerge, jump to the statue, then to the steel ball, then touch the wall glyph to knock the statue's head to the ground. It’s such a weird fit in the game. When you get to the eastern-most one, look for a fenced-off path you can jump to behind you to the west. A spotlight shines on the bearded statue who is holding a door shut with one hand and a platform with the other. From here, look to the southwest where an Item awaits. Version: 1.10 | Updated: 07/26/2020 FAQ of the Month Winner: May 2020 | Highest Rated Guide, Guide Index > Sidequests/Mini-Games > Dungeons > This Page. I demand to know who made this dungeon so I can demand 3 hours of my life back. At its lowest level is a doorway you can use. A Mist Network Website. Go to the middle of the ledge, and wait for the wall to return, and jump on top. Follow the path north now to soon reach a metal beam that stays near the edge of the area, at the end of which is a Crusader's Anklet. Now head back west and, when the wall is out of the way, follow this area north and around down a ramp to the west, where a Soldier's Anklet is collecting dust nearby. To do this, jump on top of the round part of the first wheel, then into the wedge of the second. Follow this path, making the simple jumps, until you reach the southern wall. ALL RIGHTS RESERVED. Drop down to the south, then turn around and follow the path to the north. Back where the statue was, keep going up the ramps and cross to the other side back at the top of the main chamber, where a Metal Scrap resides. There's a second wheel here, which you want to use to cross to a steel platform on the other side. Wait for the wall to get to its most westerly position, then run up the ramp and in though the gap in the middle to go inside the contraption. From here, jump on top of the large cage to the west, and touch the glyph on the northern wall. Quickly make your way down (you need to beat out the spikes) as you make your way first south to the wall, then west a bit, then back north to a much lower platform near the center. Now get back down to the left of the left wheel here, and you'll encounter a block moving left and right. Go up, then it's more beams...this time going down. You'll see the switch you hit earlier and, to the east, a higher ledge. There's a simple gap to skip along the way, after which you can destroy a statue that was guarding five Ethers. This is a grouping of complex spikes you must avoid. You'll stop in what appears to be a ventilation duct. Follow it to the end and jump down, where you can bust up another shortcut statue and claim an Oracle Ascension Coin, then go back to where you hopped down and go up the stairs, where you'll find ten Hi-Elixirs, seven Chrome Bits, four Rare Coins, and ten Mega Phoenixes. Hop lightly diagonally down to the lower, western ramp segment, then to the two-block pillar, then to the other side. At this point, unless you need to backtrack for whatever reason, you can drop down to be outside the dungeon. Back at the central staircase where you got in here once again, use the sliding block to head east. At the west end of the room, take the Hi-Potion where it stops. Get on top of the spikes you just avoided, and use them to climb along the northern wall. Quickly jump along platforms making your way along the southern wall, then to a lower platform in towards he center (safe). You can check out Erren’s review here, and more of our video content here. Destroy the statue and you're back at the entrance. Take the Potion here, then ascend the nearby stairs. Going back just slightly, in this caged area you'll find chests with an Ether, Elixir, Rare Coin, and Chrome Bit. Cross them carefully (there's a part that's only connected by a small rock), then jump across to still more sloping stones. Leap carefully to the next ledge to the west, then to the switch up here. Pass through it, and you now have a very difficult task: you must climb two wheels in a row to reach the trove. Drop down and grab the three Oracle Ascension Coins (be sure not to step into the hole), then head up the stairs (safe) to the east. Once you manage it, you'll emerge on a metal platform high in the northeastern corner of the room. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Jump across the first platform to reach the second, avoiding the traps, and pick up the three Oracle Ascension Coins (you'll likely get spike'd in the process, but it's no big deal). This room consists of moving platforms you must use to avoid spikes. Instead of continuing, return to the west wall (where you just came from) and work your way north. There's a very narrow strip of metal Noctis should jump to (take the Metal Scrap), then head to the easternmost edge. Drop down now (either directly or using the lift) where there's another Building Stone, then work your way down to the left. Jump to the ledge opposite where you can get a Metal Scrap, the wait for the spikes to return and start moving away from you again. Once the main story is cleared, there's still plenty of things for Noctis and his pals to do - like find the hidden Pitioss Ruins dungeon and clear it, for example. It will tilt, but don't worry, it won't try to throw you off, at least not at the moment. Pitioss Ruins Enemies. At the bottom, check underneath where you dropped for an Oracle Ascension Coin. Moving slowly, take the Golden Hourglass from its horn, then climb down its back and onto a beam. Now die to reset the room (it's possible to continue using the Dagger trick, but extremely difficult). At the end of the path, you'll see a metal ledge to jump to. Here, jump to where you see the item, an Elixir, then head to the end of the outcropping and leap for the platform to the northwest. Follow it down past where it narrows to the end for a Rare Coin, then go back to this last split and keep going up (there is a point later where the beam curves back down; you won't be able to see it, but you'll smoothly cross over) and jump to the demon statue (hold Defend while you land to prevent rolling). The path splits but the eastern one goes nowhere, so head west. Head through this narrow passage to reach a new chamber. My first time through took me nearly four hours, which left me rather bewildered that the game didn’t guide you here by way of any story or gameplay hints save for a few suspect harvesting nodes. Look to the east, where you can see some more platforms to jump to. Head up the ramp to the west, taking the Rusted Bit as you go, then follow the next ramp to the southeast. Look down now and a bit to the west, and you'll see a beam you can drop down to, so do so very carefully. Here, there's nowhere to go but down. Keep following this somewhat windy path. Continue to follow beams until you reach solid ground with stairs (jump to it). Drop down and head into the door that just opened up. Once you're down here, look at the spike wall. So, in the video above, you can see me jumping from tiny wire to tiny wire in near pitch black visibility, dimly lit by Noctis’s flashlight. One of the most memorable things this generation and it really cements XV as having among the best dungeons in the series. Those glory days came screeching to a halt, however, with the advent of th… There's a lift going up and down, so use that to get to the upper level here. Jump back across to the large stone ledge, then look for a steep slope to the south along the east edge. Head up the ramps to the western entrance, the follow the path north up the two ramps you used near the beginning. Bust it up, then you'll find yourself just before where you jumped on the narrow beams. Near the top, look down and to the west and you'll see an outcropping--drop down to it near its center (it gives you plenty of space so don't worry about rolling). Once it's stopped moving, head to its belly button to find a set of Genji Gloves, the run up the statue's eastern arm, hop carefully over the wristband, and walk onto the hilt of its sword. I can’t remember who the OP was for this idea, but basically they thought that the giant female statue could be the corpse of a long forgotten Astral. You'll see some metal bars; use these to jump to another set of metal bars. The play begins in the main hall of Pitioss Ruins. This part has no spikes, only a narrow ledge, which you should climb on. Hit the switch, and the thing will begin to rotate. Nova Crystallis and its contents is Copyright © 2009-2020. In the western corner there's a Rare Coin, then wait for the wall. Fall down the steep slope at the end of the path, triggering a switch, and pick up two Chrome Bits and an Ether. Simplifying this, your friends have waited outside; they will rejoin you when you leave. Take the five Potions to the west and the three Rusted Bits to the east. At the top, you have to jump across the tops of some pillars, then a difficult jump to a narrow ledge. Wo n't try to get here where four Oracle Ascension Coins here, which trigger... Carefully to the iron ball, continue to follow beams until you reach a new chamber a pinch of Shavings... Room to rotate used near the statue to vaporize an energy barrier it over time the letter `` e on... Metal ledge to ledge, then into the abyss ) climb it to stop well aware when it turns bars... The west and the thing will begin to rotate, which once again take the Potion here, on. 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'S time to leave the hall of Pitioss Ruins falling into an abyss, or touching spikes, platforming. And work along the east front of you to restart from the rest: Pitioss Ruins I.
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