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I couldn't build a navy big enough to kill all their carriers and battleships, so instead I built some radar stations and piled 1,000 naval bombers into the Mediterranean. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. @jellestuifzand Good idea, I'll do that later! They can perform Close Air Support, Naval Strike, and Port Strike air missions. I don't actually think there is a real defence against them, given that any player that seriously uses them will throw 20k+ at you at once - enough to destroy every building in the entire continental USA in a week or so. mission can prioritize the type of target (such as airbases, radar installations, forts, infrastructure, etc.) The actual amount is a random value up to that portion (i.e. Is it worth building strategic bombers? The enemy frontage (width of non-reserve divisions) is 20 which allows 3x20*(1-0.1) = 54 planes on CAS mission to join this battle. Can we apply the medium tank templates to light tanks?If we can,how much will they be effective? That's actually what the US and Britain did prior to D-Day. Air wings can be assigned to various missions. strategic, tactical, CAS, NAV ? If the player does not control any bases within a region that they are attacking, then they are at a considerable disadvantage to their enemies, who do have control. Attrition losses are also relatively larger for small divisions, and they are quite impractical to use, requiring lots of them. They can perform Close Air Support, Strategic Bombing, Naval Strike, and Port Strike air missions. within the strategic region by clicking on the proper button. Britain also has a near unlimited supply of rudder and aluminum so they can afford to make them all day. This detection percentage is modified by other variables. Press question mark to learn the rest of the keyboard shortcuts. Divisional anti-air (AA) weapons reduce the damage from CAS. Invading the US only to be bogged down by unfathomable numbers of US troops? If you spot a mistake then you are welcome to fix it. Strat bombers aren't as overpowered as they were from before 1.5.1 but they're still highly annoying and hugely powerful when microed. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. Reddit and its partners use cookies and similar technologies to provide you with a better experience. There are many battalion types in the game. if you're only doing one sortie at night, then you're going from ((100% + 100% + 10%) / 3) = .7 to ((100% + 100% + 55%) / 3) * 120% = 1.02, a 45.7% overall increase in output. Shift-click on the 'exercise' button to let your troops train until they reach their maximum exercise level. Through Corpo di Truppe Volontarie focus. Most air operations work on the scale of strategic regions. Ai is so shit you dont need any strat. Transport plane: Deploys paratroopers and drops supplies. In contrast to other state-wide buildings, air bases are located in a specific province (which is fixed per state) and control of this province determines who can use the air base. Testing out how effective ICBMs (guide missile 3s/rockets) are compared to strategic bombers to see if they are worth the research time and construction. In my experience they're a bit pointless. Press question mark to learn the rest of the keyboard shortcuts. However I don't know how exactly strategic bombing works, and the wiki doesn't help much. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. so night bombing is definitely the way to go. It can be useful if your competing with the AI for war score as bombing gives a lot of it. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night . They are good both for protecting bombers at range and intercepting enemy bombers. Information, Frequently Asked Available for: Fighter, Heavy Fighter, Jet Fighter, Rocket Interceptor. The ratio is non-linear, at high levels of air superiority you need to add substantially more planes to increase air superiority by 1%. This is a community maintained wiki. Most missions are conditional, in that planes will only fly if there is a known target at the time a wing mission is being chosen. Available for: Naval Bomber, CAS, Tactical Bomber, Jet Tactical Bomber. Especially important in Multiplayer where front lines have many units in them. on Paradox technology, Legal Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. Strategic bombing is the act of damaging enemy buildings, industry, and infrastructure via planes designed to drop bombs. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. I once trapped virtually the entire British navy in the Mediterranean as Axis France. Since you can't tell your bombers what to target anymore, they're useless. From Hearts of Iron 4 Wiki. I know GB can get a national focus making their fighters 10% cheaper to build, which probably helps out. Note: Strategic Bombers are only effective in large numbers (more than 1000), otherwise self-repair out-repairs your damage output. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. Besides them being required for nukes, they're okay in masses, especially in the late game. It may not display this or other websites correctly. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. the left side's bonuses, if they worked fully, would also obviously be even more impactful if you happened to have two of your sorties run at night - not all that uncommon. Much like Naval bombers, you can't kill them fast enough before they do what they've set out to do, so the only real way to stop it is to have bombers of your own and bomb him before he can bomb you. AA inside divisions can reduce this penalty. the infantry category). If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by military production lines. To make it even better, could you add all plane/tank module names in text as well? Air supply. Damage will reduce the capacity the base can hold until repaired. Tactical bombers have an advantage over naval bombers in terms of max speed, range, air defense. Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency. This amount is affected by mission efficiency, so lacking air superiority or range to reach the whole area will result in less supply getting through, while using More Ground Crews will slightly increase the amount. Scout Planes on this mission perform aerial scouting and intel gathering, adding additional intel to the total intel from all sources on the countries in the target air zone. However, convoys auto-repair between each attack, and most aircraft are too weak to sink a convoy in one attack. However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. The increased numbers are shown in the Intel Ledger in the Diplomacy screen for a country. A new air wing is deployed from the air base screen. When in a stalemate, but you have superiority in the air, logistics strike will cripple enemy supply. Wings with this mission will participate in land combat throughout the strategic region. At 50% over capacity, the penalty reaches 100%, so it is very important to manage the available capacity. You don't build them because they're the best at what they do, you build them because they're cheaper and easier than building CAS+NAV+STRAT bombers. Strategic bombing damage is about 120 damage per attack cycle for ~0.3 buildings destroyed. TACs are great for their versatility. Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. Thus, there is no need to match CAS wing size with combat widths. However, different models of plane within the same type (e.g. How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. Very cost-effective way of killing the enemy navy. Air bases are needed for the operation of aircraft. on Paradox technology, Legal For example, in the earlier example with a maximum of 54 CAS, if 27 planes were in the battle, the attack bonus would be +12.5% (27 / 54 * 25%). If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. Trying to get air superiority over the UK but can't beat their vast numbers of aircraft? An ace can generate on a wing if it does not already have an alive ace, under two circumstances: In the first case, ace generation is only considered in 1%[10] of cases. Then invaded, and send in CAS. I will not bother to strat bomb an area that I know I can break and take quickly. Jet Fighters can perform Air Superiority and Interception air missions, Jet Tactical Bombers can perform Close Air Support, Strategic Bombing, and Port Strike air missions, and Jet Strategic Bombers can perform Strategic Bombing air missions, as well as being able to drop nuclear bombs. They remain banned on most competitive matches. Defending the Soviet Union from invasion? They can perform Strategic Bombing air missions, as well as drop nuclear bombs. You do need to throw a few fighters over the island to help prevent excessive disruption, but once you get to the point that you're bombing their airfields faster than they can repair them, their entire air force will unravel. I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. Same goes for AA. urban environments, across rivers, forts, etc. For example, if a NAV1 hits a heavy cruiser 1, the NAV1 will do 1.5 points of damage. Redirect page. The AI does not understand how to use the tools available to it, and should not be used as a metric for balance testing. The recon company provides simpler benefits: speed and reconnaissance. In HOI4 you can't decide what to target and you potentially find yourself advancing into states that you just bombed into oblivion and run out of supplies and incur in attrition because of this. Port strike. Wings of 500 bomb the shit out of any zone. 1936 fighters and 1940 fighters) may be mixed in the same air wing. CAS gives your divisions a up to 25% bonus to attack and defense/breakthrough. (Taking into account the minimum-of-1, the result is 1.84). Interactive corporate website. Air superiority can also affect other air missions such as: Air combat has a chance of generating aces. supposedly this was fixed in v1.9.1 in an. If you spot a mistake then you are welcome to fix it. Available for: All planes, except rocket interceptors, transport planes and scout planes. Note this is different from mission-specific modifiers like Air Superiority Mission Efficiency described below. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. They get attacked by 91 CAS planes every 8[12] hours. Engages enemy fighters and shoots down enemy CAS/bombers. These apply on the small airframe, since the small airframe is used as CAS. 1 Anti-air decreases damage from CAS by 75%, so Anti-air is quite strong. Destroys enemy trains and supply trucks. from AA techs, state AA, dispersed industry So if a 100 bombs are dropped only 10 hit and do damage. Try to capture an enemy air base as quickly as possible, so that the player can redeploy some fighters and CAS there. there is no (functional) mechanic in game for escorts/escort efficiency. All rights reserved. The situation is quite different if naval strikes are combined with an attack by warships (including submarines). Like their lighter counterparts, Heavy Fighters can perform Air Superiority and Interception air missions. Each building level (maximum level 5 per state) removes 5[4] air power from the opposing side. The value of strat bombing cannot be underestimated in multiplayer, especially if you have a minor nation with a decent amount of them doing the work for you, like Canada. you can target certain structures with your strategic bombers. Wings with multiple assigned missions will fly exactly one of the selected mission types per mission opportunity. The CAS frontage of a battle can be filled by planes from multiple friendly wings. So, besides the -20% lower detection, is there any reason to run night-only strat bombing missions? You underestimate AI Tibet's power. Strategic Bombers can be capable of large damage to your opponents economy if used well, but cost a lot to produce. tacticals & modded aircraft. All rights reserved. https://forum.paradoxplaza.com/forug-and-strategic-bombers.1450114/post-27193574. I didn't know they targeted Airbases first. If you build air, you do it for strategic bombing or supporting your ships.