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Fixed an issue where players got stuck during Shane's 4 heart event. 09-23-2020: Fixed a freeze at the egg festival when playing multiplayer. Contents 1 Recurring Easter Eggs 1.1 Hats 1.2 Lucky Purple Shorts 1.3 Dove Children 1.4 Bad at Music 2 Intro Screens 2.1 Logo 2.2 Tip Messages 2.3 Title Screen 3 Character Creation 3.1 Special Characters 3.2 Item Spawn Cheat 3.3 Favorite Thing 4 In-Game Menus 4.1 Shipping Screen Original character design for Andy, Olivia, Victor and Susan by Hopewashere. The onions no longer spawn in Andy's yard, dirt paths, or at the sewer gate (eww!). Fixed an issue where the Grandpa's Farm "Heavy Debris" config extended the southern fence even if players toggled "Remove Fences" to true. Harvest, then ship 100 of one of the following (depending on the season): Crops must be harvested while quest is active. Some of these dialogues change as players befriend them. -Crop phases didn't display correctly in Pelican Town. Altered the pathing in Marlon's 8 heart event and Victor's 10 heart event (summit map). 09-29-2020: Removed the duplicate Morris, Gunther, and Marlon's from the movie theater interior. Fixed some inconsistencies in Lance's dialogue. Then you should visit the admin dashboard for more tips. Fixed an issue where one of Pierre's joja day strings used Caroline's which produced gibberish in the dialogue box. Updated the summit warp coordinates for CJB Cheats Menu. Fixed an issue where some players couldn't add SVE fish to their aquariums. Fixed an issue where Gunther's counter wasn't opened upon unlocking him as sociable NPC. Fixed an issue where half of Lance's beach body showed up in a hedge in the year 2 Halloween maze. Added a "skippable" option for most events. Grampleton Fields has been removed and added to an optional download. Resampled and increased the volume of "FirstSlashTheme" by 100%. (Did a ninja hot fix to fix a bus stop map load issue). Added a house for Morris. Fixed an issue where Sprite Spring's secret entrance wasn't patched the same day players completed the Magic Ink questline. -Robin. Fixed an issue where Lance had incorrect movie film reaction IDs. Fixed an issue where logs in front of Grandpa's Shed acting as a progress gate sometimes didn't spawn. Fixed an issue where players couldn't trigger Claire's 12 heart event if the community center was completed but the movie theater wasn't yet built. Fixed many gift taste data entries for objects added by Json Assets. Inside, he provides a special order board similar to the one in town, which refreshes with two new quests to choose from every Monday. Buildings cost more gold and require more resources to construct. This time, the instructions are more cryptic. Fixed an issue where a bush would spawn on top of the special orders board. This page was last modified on 16 February 2021, at 17:02. Edited several low heart dialogue entries for Claire. Fixed an issue where the Grandpa's Farm "Heavy Debris" config glitched several grass tiles if toggled to "true" with "Remove Grass Stretch" and "Remove Fences". She becomes unlocked once players have friended Sophia to 8 hearts and have completed the community center/joja development form. Also added fairy dust to Sophia's "like" category. Fixed an issue where a tile in Andy's crop fields was walkable. Claire and Martin didn't attend festivals if they were in the theater map, despite players meeting the prerequisites. Stardew Valley Expanded (SVE) is an extensive mod for Stardew Valley created by FlashShifter. Armed with hand-me-down tools and a few coins, you set out to begin your new life. 10-20-2020: Adjusted positions of the barrels and boat at the adventurers guild. Nerfed forage spawns. Fixed an issue where players could obtain multiple golden keys. 1 / 20. Fixed an issue where players could begin Andy's special order if his house wasn't yet refurbished. Fixed an issue where parts of the mountain mist effects were patched out by other mods. Migrated shop data from TMX > Shop Tile Framework. Fixed an issue where dulse seaweed couldn't be caught in the ocean at Blue Moon Vineyard. Added 38 new events. Added new forage areas and types to several maps. Simply entering the building upon removing the gated debris is now the only requirement. Note that it is not necessary to have the requested fish in inventory to complete a fishing quest. Shiny Lunaloos can now be caught during any weather. Added sleeping frames for all Stardew Valley Characters (SVE) characters. Removed an outdated East Scarpe Joja route map patch. Added compatibility for the official Stardew Valley 1.5 update. These tracks play in new locations and cutscenes involving new characters. He will now stand in front of Dusty, instead of standing on the other side of the fenced off pet area. Increased corrupt ghost health (335 hp > 1250 hp), damage (55 att > 70 att), and void pebbles dropped when defeated (1 > 2). Fixed an issue where players got stuck in some instances during Willy's king salmon cutscene. Removed compatibility from Ran's Harvest Goddess until proper permissions are obtained from the mod author. Players must set mature events to "true" in the config to enable the content of these events. Fixed an issue where a tree at the railroad exploded into 1,000 sap players could pick up (I wish I was kidding about this). Fixed an issue where some players couldn't purchase the Joja land expansion deed for Grandpa's Farm. Fixed an issue where a couple map patches re-ordered vanilla tilesheets, triggering errors in the SMAPI console. Also fixes an issue where bushes were "stacked" on top of each other. Fixed an issue where players with max zoom enabled got black bars during Claire's and Sophia's 12 heart events. Added a world map for the Crimson Badlands (cutscene only for now). -Clint. The shipped vegetables need not be the same items as the harvested ones, nor the same type of vegetables, nor all of matching types, nor even vegetables from the same season. Most daggers deal over double their original damage, making them a viable option over swords/hammers. Added back the content folder with the town.xnb. Changed the description of the ??? Fixed miscellaneous typos and map glitches. Added Victor, Olivia, Sophia, and Claire to the intervention events. Removed the "Vanilla Sandy Portraits" configuration (no longer needed). Willy now visits Shearwater Bridge after closing his shop on Thursdays. Fixed a bug where Alesia had a double in the Adventurer Guild. If players are updating SVE from an old previous version, you MUST remove the [ALL] SVE folder from your mod directory. Removed iridium sprinklers from Sophia's ledger. Once the player has accepted a Help Wanted quest they will have 2 days to complete it, the current day and the next. Fixed a bug where players got stuck in the Wizard's 2 heart event. Added more detail and fixed many inconsistencies on the world map. Fixed an issue with the Oasis Greenhouse where players could no longer access their shed. Fixed an issue where Leah harvested her crops at the community garden during winter. Tone of player responses are more netural. Adjusted Marlon's schedule accordingly. Players must now reach the bottom of the mines and have played for at least a full year to obtain the key from Marlon. Removed Grampleton Fields from the downloads. Gus now sells Grampleton Orange Chicken (unobtainable recipe) at the saloon after players have seen Sophia's 6 heart event. Fixed an issue where debris spawned in out of bound areas on Grandpa's Farm. (Framework Mod) Allows custom shops to function. Fixed a bug where question forks with 3+ answers didn't load properly and were skipped. 10-18-2020: Added a custom prop to Leah's vanilla 8 heart event and adjusted pathing. Greenhouse has also reverted back to being "accessible" even though it isn't repaired. Changed the Adventure Guild open time from 3pm~12am to 12pm~10pm. Static trees no longer obstruct player view. Removed three static trees on the Backwoods map. Added skeleton mages to the Crimson Badlands. ^. Recipe Summary Hunt's&Reg; Easy Tomato Bruschetta. 10-18-2020: Fixed an issue where grass/debris/objects glitched into the top of the IF2R greenhouse exterior. Added a new configuration for Grandpa's Farm called "Remove Grass Stretch". Fixed an issue where iridium quality fish couldn't be caught at the Calico Desert Oasis. The overrides greenhouse folder for IF2R is no longer required when installing custom greenhouse mods. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Added "Harder Building Construction" as a configurable addition (default = false). Fixed invisible building layers at the Pelican Town park. This is a collaborative wiki for the mod Stardew Valley Expanded. Community Center and Joja Warehouse completion events are now skippable. Added tile specific dialogue for Sophia, Haley, Emily, Susan, and Victor. Fixed an issue where Kent showed up to Olivia's reception in year 1. Simplified and streamlined Grampleton Fields installation. Added my seasonal Starblue Valley touches to the SBV download folder! Fixed an issue where NPCs warped to the desert via the bus line. Thinned out trees and bushes in forest west and cindersap forest, making traveling on horse and finding forage easier (only effective upon cutting down trees/starting a new save). Earning these achievements unlocks unique Hats at the Abandoned House in Cindersap Forest. Added buff effects to Sprite Spring, similar to Grandpa's Grove. Added a small dialogue change to Krobus' introductory event if players hadn't yet encountered them at the bus stop. You've found yet another strange note within the Mayor's fridge. This event is triggered after the player has reached level 120 in the mines, at a 30% trigger chance. (not her mature event). Barred players from entering Sophia's Cellar due to a crash that would occur when NPC Map Locations was installed. Changed the lighting in the desert railway. Despite adding new events, expanded dialogue, new . Fixed an issue where players could clip out of bounds on Grampleton Fields when clearing specific trees on the edge of the map. Added several additions to the Spirits Eve Festival and Stardew Valley Fair. Fixed an issue where rain sound effects weren't audible in Grampleton Fields. Hence, if the player starts a special order with a maximum timeframe of 7 days on Wednesday, the time given for completion will only be 5 days. 10-05-2020: Farmhands can no longer trigger the Joja route map changes, must now be done by the host (so the changes reflect for all players). And you can keep the [Resource]! (Requires SVE - Furry Conversion Patch as well), Obligatorio(con todos los requerimientos del mod), Hard requirement - SMAPI will give dialogue writing errors if this is not installed, You also need all the required mods found on SVE's page. The following items are easy to obtain, especially if the player has extra money: https://stardewvalleywiki.com/mediawiki/index.php?title=Quests&oldid=146425, Creative Commons Attribution-NonCommercial-ShareAlike, This is the most common type of Help Wanted quest. Warps to Blue Moon Vineyard and Forest West are now appended, allowing more compatibility with custom farm maps. . There is an unimplemented quest reward in, If you complete Jodi's Request and talk to, Once the Dark Talisman quest appears in the Journal, visiting Krobus will make the quest disappear from the journal. icon if players exited to menu and returned to playing. Lewis has received a new event, taking place at the mountain during spring, sunny weather. It can now be triggered in summer and fall. Fixed an issue where players couldn't trigger the secret note magnifying glass event at the bus stop when warping from Grandpa's Farm. The character sheet is no longer used, providing more compatibility for other NPC creators. Fixed typos in Penny's seven heart event. Fixed an issue where two Morris' appeared in Joja Mart. Fixed an issue where there was a stray tree shadow in the Joja takeover of Pelican Town. 09-29-2020: Changed 'Joja Cola' from trash to and artisan good once players have completed the Joja storyline. There were little "green pixels" to the right of the petbowl. Fixed an issue where players couldn't turn in Pam's quest if her house was built. I've added temporary triggers to some of their events (days played and non-friendship requirements). Made it easier to trigger Olivia's 6 heart event. Clint, Lewis, Demetrius, or the Wizard will ask the player to slay a random number of a specific monster. 09-16-2020: Fixed a bug where many tiles in the dirt configurations for IF2R weren't tillable. Sprite Spring flower forage now slowly accumulates until the end of the week. Fixed an issue where players could start the farm expansion quest without playing on Grandpa's Farm. Fixed an issue where mushrooms and common forage would spawn at the tide pools on the beach. Added Claire, Camilla, Isaac, Alesia, and Scarlett as 'antisocial NPCs'. Why don't we fish some out to make the valley more beautiful? Fixed a warp point that was missing on the beach map going to Pelican Town. You've inherited your grandfather's old farm plot in Stardew Valley. 09-29-2020: Changed the preserve jar's crafting requirements in Susan' 10 heart event and for the 'balanced crafting' configuration. Fixed and issue where you could not talk to Victor on several occasions. It wont be easy. Fixed a glitched tree on the Flower Festival map. Grammar and style checked Claire's and Martin's dialogue. It's not in the same area it used to be! Fixed an issue where Gunther repeatedly showed up to the farmhouse when additional artifacts above 60 were donated. Redesigned the western forest lake into a river. Fixed Harvey's event (it will not freeze now). Fixed an issue where the code calling Marnie's new farm animals conflicted with other mods. Additionally, the special orders cannot be cancelled from the individual player quest listing, and time must be allowed to run out. on GF with the sandbox configuration. Added a couple end game weapons, purchased from adventurer vendors. This shard glows with an otherworldly blue light. Fulfilling a quest for an ex-spouse does not grant any. ?, ?? 10-06-2020: Fixed an issue where Andy's end dialogue after his house clean event mentioned Pierre's store during the Joja route. Added the vanilla railroad boulder that blocks access to the summit and a new quest to remove it. Victor no longer visits the graveyard and instead now visits shearwater bridge. Fixed an issue with farm type contamination. This is for preparation of the official SDV 1.4 release. Wizard's Tower will now properly display the update interior. Karmylla's Immersive Maps has been moved back to her page and is now a required download.