UNO, Spades, Poker, Rummy, and Magic are some of the popular playing card games. Build any deck imaginable by freely mixing cards. Total number of names in the database; Names with most cards in the database; Names with most images added to the database by total; Names with most images added to the database by percentage; Teams Due to local taxes, the overall tax rate may vary within the country. | Source: Statista, based on World Bank, IMF, Eurostat and national statistical offices, Estimated price level index for health (U.S.=100). Households denote residential communties of people living and keeping house together. | Source: Statista, based on national and international statistical offices, Gross domestic product (in current prices, constant exchange rate) of the selected region per capita | Source: Statista, based on IMF, World Bank, European Commission, OECD, ADB, Toys & Hobby Report 2020 - Toys and Games, Toys & Hobby Report 2020 - Sports Equipment, Find your information in our database containing over 20,000 reports, Tools and Tutorials explained in our Media Centre, Acoustic Pianos & Stringed Keyboard Instruments, Electronic & Electromechanical Musical Instruments, Parts & Accessories of Musical Instruments. 1 sold. Directly accessible data for 170 industries from 50 countries (n.d.). Along with entertainment and recreation, it helps teach a few valuable lessons such as financial prudence, planning, and developing patience, among others. yoy, +10.6% yoy, Holiday gifts: what U.S. consumers plan to buy 2012-2020, Holiday gifts most likely to be given to girls by their parents in the U.S. 2020, Holiday gifts most likely to be given to boys by their parents in the U.S. in 2020, U.S. daily time spent playing games 2019, by age, U.S. daily time spent playing games 2019, by gender, Share of adults that enjoy card games in the U.S. as of May 2020, by generation, Share of adults that enjoy card games in the U.S. as of May 2020, Share of adults that enjoy card games in the U.S. as of May 2020, by gender, Card Games - United States. Especially among a younger demographic, TCGs have grown into a perva-sive form of contemporary game play. This website is secure and your personal details are safe. in million US$ Blowout Cards Is Your One Stop Shop For All Trading Cards Supplies! Numbers above 100 signal that prices are on average higher in this region than in the U.S., numbers below would mean prices in this region are on average lower than in the U.S. | Source: Statista, based on World Bank, IMF, Eurostat and national statistical offices, Estimated price level index for food and non-alcoholic beverages (U.S.=100). in the Card Games market We stand by our report quality. Market research group NPD, which claims to measure around 70% of the UK toy trade, has recorded a 20% rise during the past year in the sales of tabletop games (including card and dice games… and over 1 Mio. It is the best-selling board game in history. These include personal care products and services, personal items like watches and jewellery as well as all other products and services not mentioned elsewhere. | Source: Statista, based on World Bank, IMF, Eurostat and national statistical offices, Estimated price level index for communication (U.S.=100). Every card and every game mode in Eternal can be earned without ever paying a dime. The growing trend of board game cafes across the U.S. is anticipated to attract millennials looking for old-fashioned entertainment and recreational activities. 1 sold. Magic: The Gathering. The “Revenue” box shows the forecasted revenue development of the selected market (market segment, region) in million US dollars for each year. Data has been extrapolated from the last iteration of the World Bank's International Comparison Program (ICP) using inflation data (GDP deflator). | Source: Statista, based on KPMG, Sum of exports and imports of goods and services in relation to total gross domestic product (GDP) | Source: Statista, based on World Bank, OECD, The current account balance is the sum of net exports of goods and services, net primary income, and net secondary income. In relation to total population figures, per person revenues of US$1.93 will be generated in 2020. | Source: Statista, based on IMF, UN, World Bank, Eurostat and national statistical offices, Consumer spending per capita for housing, water, electricity, gas and other fuels (according to the Classification of Individual Consumption Purposes, COICOP) in the selected region (in current prices, constant exchange rate) | Source: Statista, based on IMF, UN, World Bank, Eurostat and national statistical offices, Consumer spending per capita for furnishings, household equipment and routine maintenance of the house (according to the Classification of Individual Consumption Purposes, COICOP) in the selected region (in current prices, constant exchange rate) | Source: Statista, based on IMF, UN, World Bank, Eurostat and national statistical offices, Consumer spending per capita for health (according to the Classification of Individual Consumption Purposes, COICOP) in the selected region (in current prices, constant exchange rate) | Source: Statista, based on IMF, UN, World Bank, Eurostat and national statistical offices, Consumer spending per capita for transport (according to the Classification of Individual Consumption Purposes, COICOP) in the selected region (in current prices, constant exchange rate). Cards. Revenue in USD Billion & CAGR from 2019 to 2025, North America, Europe, Asia Pacific, Central & South America, Middle East & Africa, Revenue forecast, company share, competitive landscape, growth factors and trends, U.S., Germany, U.K., India, China, Brazil, 15% free customization scope (equivalent to 5 analyst working days), If you need specific information, which is not currently within the scope of the report, we will provide it to you as a part of customization. 1. The offline distribution channel accounted for the largest market share of more than 64.5% in 2018. In contrast, the Food market in the Consumer Market Outlook covers only certain segments of processed food and excludes for example fresh food, oils and fats and some other items. Gaps filled with next higher COICOP position. Likewise, for some product groups and services different rates might apply. The rise in the number of board game cafes around the world is expected to positively influence the demand in near future. They focus on new product launches in terms of innovative concepts, layouts, and designs to attract more consumers. The increasing importance of building team spirit through traditional tabletop games is a key factor driving growth. See salaries, compare reviews, easily apply, and get hired. | Source: Statista, based on KPMG, Displayed is the top marginal tax rate. The global playing cards and board games market size was valued at USD 11.95 billion in 2018 and is expected to expand at a CAGR of 8.7% over the forecast period. A surge in board games on Kickstarter relies on the boosting demand for tabletop games. The rising culture of gaming cafes as a means to engage consumers with entertainment and recreation is projected to further fuel the segment growth. The monopoly held the largest market share of more than 29.8% in 2018. Reading Support Accessed December 28, 2020. https://www.statista.com/outlook/14030000/109/card-games/united-states, Card Games - United States. | Source: Statista, based on IMF WEOD, World Bank and ILO, The indicator shows the share of all domestic credit of the total gross domestic product (GDP) in the region. Moreover, recognition at the Asian Games has encouraged the popularity of some of these games. Renegade Game Studios - The Fox in the Forest Card Game (0574RGS), A Trick-Taking Game for 2 Players, Age 10 and up, 30 min playing time, Compact Size is Perfect for Travel, Teen & Adult Game Night 4.6 out of 5 stars 984 Data has been extrapolated from the last iteration of the World Bank's International Comparison Program (ICP) using inflation and exchange rate data . Pokémon Trading Card Game: Sword & Shield—Vivid Voltage Drednaw Theme Deck. Data has been extrapolated from the last iteration of the World Bank's International Comparison Program (ICP) using inflation and exchange rate data . Here you can find more studies and statistics about "Card Games". Get the info you need to participate in and watch the Pokémon TCG, Pokémon Sword and Pokémon Shield, and Pokkén Tournament DX competition. All you need to do is select a product type of your choice, upload your artwork through our online builder as usual, preview it, set up the details of your design such as adding a product name, description, some keywords, setting the price and adding an optional image for your product to appear in the listings. Growth rates in the other categories ranged from flat (Hobby Card and Dice Games) to an 18% increase (roleplaying games). Today, the industry has contracted to a value of about $200 million each year. The number of casinos in the region is expected to outgrow that in the U.S., which is expected to further boost the regional market. 81 Trading Card Game jobs available on Indeed.com. As a result of the ongoing pandemic crisis, there has been a drop in the overall performance of discretionary products such as decorative fixtures, bedding products, to name a few. The indicator is valued at the current exchange rate of the respective year versus the US$. This group inlcudes the purchase of vehicles, maintenenace of vehicles as well as transportation services. Traditional card games are gaining popularity on mobile gaming platforms owing to wider acceptance on social networks and thus, producers are developing digital versions of conventional card games. New, Everything you need to know about the industry development, Find studies from all around the internet. $12.99. The online distribution channel is expected to witness the fastest CAGR of 8.9% from 2019 to 2025. Besides, the rapid growth of the online games and toys market is expected to drive the growth. Sponsored Listings. For instance, the massive success of Settlers of Catan has attracted a large number of players and has boosted innovation and creativity among manufacturers. | Source: Statista, based on World Bank, Sum of on- and offloading of containers (TEU: 20 foot equivalent units) to marine vessels in the selected region | Source: Statista, based on UNCTAD, World Bank, Percentage of the total population who own at least one credit card | Source: Statista, based on World Bank, Percentage of the total population who own at least one debit card | Source: Statista, based on World Bank, Number of non-cash transactions at point-of-sale terminals (EFTPOS) located in the selected region | Source: Statista, Bank for International Settlements, Estimated population share that uses the internet for accessing banking services | Source: Statista, based on World Bank and Eurostat, Number of ATMs, Automated teller machines are computerized telecommunications devices that provide clients of a financial institution with access to financial transactions in a public place. Data has been extrapolated from the last iteration of the World Bank's International Comparison Program (ICP) using inflation and exchange rate data . | Source: Statista, based on World Bank, IMF, Eurostat and national statistical offices, Estimated price level index for clothing and footwear (U.S.=100). +11.3% | Source: Statista, based on World Bank, Consumer spending, per capita (current prices), Average consumer spending per capita of private households in the selected region (in current prices, constant exchange rate) | Source: Statista, based on IMF, UN, World Bank, Eurostat and national statistical offices, Consumer spending per capita for food and non-alcoholic beverages (according to the Classification of Individual Consumption Purposes, COICOP) in the selected region (in current prices, constant exchange rate). The indicator is valued at the current exchange rate of the respective year versus the US$. For instance, Game On Expo launched in 2015 is the largest multimedia gaming convention and fastest-growing gaming event held in Arizona. The “meta-game” is a larger environment of gameplay styles and strategies … in the Card Games market Terms of trade are especially important for developing and emerging countries that are dependent on commodity exports whose value swings with the world market for these goods. The market is expected to grow annually by 1.4% (CAGR 2020-2025). These include personal care products and services, personal items like watches and jewellery as well as all other products and services not mentioned elsewhere. Most consumers prefer buying playing cards and board games at retail stores which are projected to fuel the growth of the segment. According to the calculations, the entire CCG market … The average revenue per person in the market for Card Games is expected to amount to US$1.93 in 2020. | Source: Statista, based on World Bank, IMF, Eurostat and national statistical offices, Estimated price level index for recreation and culture (U.S.=100). *The reprint of all images, texts and data posted on this website are rejected without permission. It's easy to sell your card designs on MPC. | Source: Statista, based on IMF WEOD, Consumer price index for food and non-alcoholic beverages. 3. Design an exclusive study to serve your research needs. Roblox Stats is a free Google Chrome Extension made by AlreadyPro that adds the amount of sales back to the item and game pages. The market is expected to grow annually by 1.4% (CAGR 2020-2025). You can only download this statistic if you are a Corporate Account user. Re-emergence of tabletop and card games as entertainment and recreational activities is projected to bode well for the market growth. Soul Calibur Video Game Mini Sub Set of 9 Portrait Trading Cards. | Source: Statista, based on IMF, UN, World Bank, Eurostat and national statistical offices, Consumer spending per capita for communication (according to the Classification of Individual Consumption Purposes, COICOP) in the selected region (in current prices, constant exchange rate) | Source: Statista, based on IMF, UN, World Bank, Eurostat and national statistical offices, Consumer spending per capita for recreation and culture (according to the Classification of Individual Consumption Purposes, COICOP) in the selected region (in current prices, constant exchange rate) | Source: Statista, based on IMF, UN, World Bank, Eurostat and national statistical offices, Consumer spending per capita for education (according to the Classification of Individual Consumption Purposes, COICOP) in the selected region (in current prices, constant exchange rate) | Source: Statista, based on IMF, UN, World Bank, Eurostat and national statistical offices, Consumer spending per capita for restaurants and hotels (according to the Classification of Individual Consumption Purposes, COICOP) in the selected region (in current prices, constant exchange rate) | Source: Statista, based on IMF, UN, World Bank, Eurostat and national statistical offices, Consumer spending per capita for miscellaneous goods and services (according to the Classification of Individual Consumption Purposes, COICOP) in the selected region (in current prices, constant exchange rate). 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